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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/12/2024 10:20:09 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f45d6e25e94a4583808cdb0890c9f0a6

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 366
Difficulty: Difficult
Map Difficulty Score: 195.9

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave  Cave  Cave  Cave  
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number K Sand Blockade 2 D Rubble Blockade 6 G Jungle Blockade 1 P F Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 366 223 120
54%
38
17%
10
4%
4
2%
29
13%
6
3%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - K (501, 233) 0° (0x) 60° 62.0
4 Blockade - Rubble Blockade 6 (754, 317) 240° (4x) on top -
5 Hex Map - D (864, 700) 240° (4x) 300° 68.0
6 Blockade - Jungle Blockade 1 (787, 625) 120° (2x) on top -
7 Hex Map - G (408, 1012) 60° (1x) 69.0
8 16 Space Strip - P (518, 1520) 120° (2x) 300° 26.0
9 Hex Map - F (271, 1870) 300° (5x) 69.0
10 16 Space Strip - Q (429, 2375) 60° (1x) 330° 26.0
11 Ending - Jungle (264, 2657) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 7 11
2 K → D Hex Map - K 60° Hex Map - D 240° 5 13
3 D → G Hex Map - D 300° Hex Map - G 120° 5 10
4 G → P Hex Map - G 16 Space Strip - P 180° 4 7
5 P → F 16 Space Strip - P 300° Hex Map - F 120° 8 15
6 F → Q Hex Map - F 16 Space Strip - Q 180° 3 6
7 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 7


Generated with v6.2.19