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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/22/2024 6:46:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f50bf923d8f9446c9599c90c029a6f48

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 530
Difficulty: Very Difficult
Map Difficulty Score: 579.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number E Jungle Blockade 5 I Jungle Blockade 1 K Rubble Blockade 3 R D P M H Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 530 298 154
52%
52
17%
23
8%
6
2%
41
14%
7
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - E (501, 233) 300° (5x) 60° 70.0
4 Blockade - Jungle Blockade 1 (984, -73) 240° (4x) on top -
5 Hex Map - I (1094, 310) 180° (3x) 300° 79.0
6 Blockade - Rubble Blockade 3 (1109, 391) 120° (2x) on top -
7 Hex Map - K (730, 778) 120° (2x) 300° 62.0
8 16 Space Strip - R (296, 818) 300° (5x) 33.0
9 Hex Map - D (412, 1326) 120° (2x) 68.0
10 16 Space Strip - P (704, 1834) 300° (5x) 300° 26.0
11 Hex Map - M (319, 1950) 300° (5x) 240° 91.0
12 Blockade - Sand Blockade 2 (101, 1766) 60° (1x) on top -
13 Hex Map - H (-274, 1873) 0° (0x) 210° 59.0
14 Ending - Jungle (-459, 1551) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 7 8
2 E → I Hex Map - E 60° Hex Map - I 240° 1 2
3 I → K Hex Map - I 300° Hex Map - K 120° 3 5
4 K → R Hex Map - K 300° 16 Space Strip - R 120° 4 7
5 R → D 16 Space Strip - R Hex Map - D 180° 3 5
6 D → P Hex Map - D 16 Space Strip - P 180° 1 3
7 P → M 16 Space Strip - P 300° Hex Map - M 120° 7 12
8 M → H Hex Map - M 240° Hex Map - H 60° 3 5
9 H → Jungle Hex Map - H 210° Ending - Jungle 60° 3 7


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