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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2024 8:53:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f8f301255b6c437bb045424416bac205

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 510
Difficulty: Very Difficult
Map Difficulty Score: 866.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number X Jungle Blockade 1 U Water Blockade 4 S Jungle Blockade 5 N Rubble Blockade 3 O I G Sand Blockade 2 Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 510 302 128
42%
48
16%
16
5%
6
2%
65
22%
5
2%
14
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (525, -103) 300° (5x) on top -
3 Hex Map - X (640, 0) 300° (5x) 180°, 60° 69.0
4 Blockade - Water Blockade 4 (998, -518) 0° (0x) on top -
5 Hex Map - U (866, -543) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 5 (1395, -927) 240° (4x) on top -
7 Hex Map - S (1505, -544) 300° (5x) 60° 55.0
8 Blockade - Rubble Blockade 3 (1942, -772) 240° (4x) on top -
9 Hex Map - N (2052, -389) 240° (4x) 60° 49.0
10 16 Space Strip - O (2348, -118) 60° (1x) 60° 38.0
11 Hex Map - I (2881, -239) 120° (2x) 79.0
12 Blockade - Sand Blockade 2 (2878, -221) 180° (3x) on top -
13 Hex Map - G (2746, 304) 0° (0x) 69.0
14 16 Space Strip - Q (2904, 809) 60° (1x) 330° 26.0
15 Ending - Jungle (2739, 1091) 330° (6x) - -
16 Tavern - Rubble (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 1 2
2 X → U Hex Map - X 180° Hex Map - U 3 8
3 U → S Hex Map - U 60° Hex Map - S 240° 1 3
4 S → N Hex Map - S 60° Hex Map - N 240° 5 6
5 N → O Hex Map - N 60° 16 Space Strip - O 240° 7 9
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 7
7 O → I 16 Space Strip - O 60° Hex Map - I 240° 1 3
8 I → G Hex Map - I Hex Map - G 180° 5 9
9 G → Q Hex Map - G 16 Space Strip - Q 180° 1 3
10 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 7


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