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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/13/2025 5:34:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f924800ed68d4c42936161321ed7e731

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles
Map Traverse Score: 418
Difficulty: Difficult
Map Difficulty Score: 193.5

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number N D L F Q P G Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
3 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
4 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
5 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
8 Hex Map - G 300° (5x) 70 37 17 0 3 1 13 1 2 0 0 0 0
9 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 418 257 131
51%
50
19%
11
4%
5
2%
38
15%
7
3%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Hex Map - N (456, -312) 0° (0x) 120° 49.0
3 Hex Map - D (912, -624) 300° (5x) 69.0
4 Hex Map - L (959, -81) 60° (1x) 70.0
5 Hex Map - F (915, 462) 300° (5x) 60° 70.0
6 16 Space Strip - Q (1211, 733) 240° (4x) 60° 26.0
7 16 Space Strip - P (1349, 966) 240° (4x) 60° 26.0
8 Hex Map - G (1652, 1235) 300° (5x) 90° 70.0
9 Ending - Jungle (2022, 1235) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 7 8
2 N → D Hex Map - N 120° Hex Map - D 300° 5 10
3 D → L Hex Map - D Hex Map - L 180° 4 7
4 L → F Hex Map - L Hex Map - F 180° 7 10
5 F → Q Hex Map - F 60° 16 Space Strip - Q 240° 7 10
6 Q → P 16 Space Strip - Q 60° 16 Space Strip - P 240° 7 15
7 P → G 16 Space Strip - P 60° Hex Map - G 240° 5 9
8 G → Jungle Hex Map - G 90° Ending - Jungle 300° 3 6


Generated with v6.7.9