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Setup for 3 Player a Game of Quest for El Dorado

Generated on 3/24/2025 6:58:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fadde8c139ae449e87abe023c9053975

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 365
Difficulty: Very Difficult
Map Difficulty Score: 320.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number C Rubble Blockade 6 H Rubble Blockade 3 L Jungle Blockade 5 P J F Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 365 245 92
38%
62
25%
6
2%
6
2%
42
17%
7
3%
30
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - C (363, 467) 300° (5x) 41.0
4 Blockade - Rubble Blockade 3 (178, 485) 180° (3x) on top -
5 Hex Map - H (46, 1010) 300° (5x) 60° 59.0
6 Blockade - Jungle Blockade 5 (299, 1094) 240° (4x) on top -
7 Hex Map - L (409, 1477) 120° (2x) 60° 69.0
8 16 Space Strip - P (751, 1670) 60° (1x) 120° 26.0
9 Hex Map - J (1054, 1159) 0° (0x) 120° 58.0
10 Blockade - Water Blockade 4 (1303, 588) 300° (5x) on top -
11 Hex Map - F (1418, 691) 120° (2x) 150° 69.0
12 Ending - Water (1603, 369) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 3 4
2 C → R Hex Map - C 60° 16 Space Strip - R 240° 3 4
3 C → H Hex Map - C Hex Map - H 180° 1 2
4 H → L Hex Map - H 60° Hex Map - L 240° 3 6
5 L → P Hex Map - L 60° 16 Space Strip - P 240° 8 15
6 P → J 16 Space Strip - P 120° Hex Map - J 300° 1 2
7 J → F Hex Map - J 120° Hex Map - F 300° 3 6
8 F → Water Hex Map - F 150° Ending - Water 2 4


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