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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/18/2024 3:02:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fe04fbb4184d496792877ef4f83a14b9

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 249.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number N Rubble Blockade 3 D Water Blockade 4 J Sand Blockade 2 P G L Rubble Blockade 6 Q E Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 477 298 140
47%
56
19%
13
4%
6
2%
50
17%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - N (502, -234) 180° (3x) 120° 49.0
4 Blockade - Water Blockade 4 (981, -415) 300° (5x) on top -
5 Hex Map - D (1096, -312) 300° (5x) 68.0
6 Blockade - Sand Blockade 2 (1457, -294) 180° (3x) on top -
7 Hex Map - J (1325, 231) 60° (1x) 300° 58.0
8 16 Space Strip - P (827, 387) 0° (0x) 300° 26.0
9 Hex Map - G (416, 699) 120° (2x) 300° 69.0
10 Blockade - Rubble Blockade 6 (201, 390) 120° (2x) on top -
11 Hex Map - L (-178, 777) 240° (4x) 300° 69.0
12 16 Space Strip - Q (-428, 1129) 300° (5x) 26.0
13 Hex Map - E (-494, 1637) 120° (2x) 30° 70.0
14 Ending - Jungle (-309, 1959) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 7 8
2 N → D Hex Map - N 120° Hex Map - D 300° 4 6
3 D → J Hex Map - D Hex Map - J 180° 4 7
4 J → P Hex Map - J 300° 16 Space Strip - P 120° 4 5
5 P → G 16 Space Strip - P 300° Hex Map - G 120° 3 6
6 G → L Hex Map - G 300° Hex Map - L 120° 5 8
7 L → Q Hex Map - L 300° 16 Space Strip - Q 120° 7 14
8 Q → E 16 Space Strip - Q Hex Map - E 180° 3 7
9 E → Jungle Hex Map - E 30° Ending - Jungle 240° 3 6


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