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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/20/2024 6:09:57 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ff08b8ecec614226b688b237dc36ad11

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 414
Difficulty: Very Difficult
Map Difficulty Score: 894.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number P C I Water Blockade 4 E Rubble Blockade 6 Q G K Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 414 260 127
49%
43
17%
12
5%
5
2%
40
15%
6
2%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (342, -431) 240° (4x) 180° 26.0
3 Hex Map - C (190, -942) 120° (2x) 180° 41.0
4 Blockade - Water Blockade 4 (2, -1460) 0° (0x) on top -
5 Hex Map - I (-130, -1485) 180° (3x) 120° 79.0
6 Blockade - Rubble Blockade 6 (73, -2134) 300° (5x) on top -
7 Hex Map - E (188, -2031) 300° (5x) 180° 70.0
8 16 Space Strip - Q (251, -2537) 120° (2x) 180° 26.0
9 Hex Map - G (405, -3048) 240° (4x) 240° 69.0
10 Blockade - Rubble Blockade 3 (141, -3154) 60° (1x) on top -
11 Hex Map - K (-234, -3047) 240° (4x) 270° 62.0
12 Ending - Jungle (-604, -3047) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 3 6
2 P → C 16 Space Strip - P 180° Hex Map - C 1 4
3 C → I Hex Map - C 180° Hex Map - I 1 3
4 I → E Hex Map - I 120° Hex Map - E 300° 1 2
5 E → Q Hex Map - E 180° 16 Space Strip - Q 1 2
6 Q → G 16 Space Strip - Q 180° Hex Map - G 1 4
7 G → K Hex Map - G 240° Hex Map - K 60° 1 2
8 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 8


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