Detailed Game Setup
- Choose Factions and take appropriate Units, Leaders, Loyalty Markers, Faction Sheet, Mission Cards and Action Cards.
- Sort the Objective Cards into 3 stacks: I, II, and III. Shuffle each one separately.
- Stack the III’s on bottom, then the II’s, and the I’s on top. Set the deck on the board near Rebel Base space.
- Rebel player takes the top Objective Card into his hand, keeping it secret.
- Each Player takes the 4 Leaders without a Recruit Icon from their supply and places them in their Leader Pools.
- Each Player removes the Action Cards without a Recruit Icon (4 for Imperial, 6 for Rebel) and randomly draws 2 of them, adding them to their hand.
- The remaining starting Action Cards are returned to the box.
- Shuffle the remaining Action Cards and set the deck on the appropriate side of their Faction Sheets.
- Set the Time Marker on the 1 space of the Round Track.
- Set the Rebel Reputation Marker on 14 space of the Round Track.
- Shuffle the Space and Ground Tactic decks separately and set both stacks near the board.
- Set the dice, Damage Markers, Sabotage Markers, and Leader rings near the board.
- Each player removes the 4 Starting Missions cards (with curved arrow at bottom-middle) and adds them to their hand.
- Imperial player removes the 10 Project cards (with white star at bottom-right). He shuffles them and sets them on the board.
- Each player takes their remaining Mission cards, shuffles them, and sets them on the appropriate side of their Faction Sheets.
- Each player draws 2 Mission cards and adds them to the 4 starting Mission cards to create their starting hands.
- Place Rebel Loyalty Markers in the 3 Rebel systems as shown above.
- Place 3 Imperial Loyalty Makers and 2 Imperial Subjugation Markers as shown above.
- The 5 Imperial Probe cards are returned to the box.
- Return the 3 Rebel Probe cards to the Probe card deck. Shuffle the Probe deck and place it on the board.
- Imperial player places his initial units (see table above). Units can be placed in any Imperial systems. A minimum of 1 ground unit per system (including Coruscant) is required.
- Rebel player places his initial units (see table above). Units must be located in the Rebel Base space and/or any 1 Rebel or Neutral system.
- Rebel player takes the Probe deck and chooses any system to contain the Rebel Base.
- Set the chosen Probe card face down by the Rebel Base space.
- Shuffle remaining Probe cards and set deck on board.
- Start the first Assignment Phase of the game!
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