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Setup for 5 Player a Game of Food Chain Magnate

Originally generated on 02.12.2024 18:26:26 EST
A direct link to this setup is /FoodChainMagnate/LoadGame.aspx?id=8ab800cbab5a4dd7a5403ad4852b4de9

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Selected Expansion Modules

none

Player Setup

Turn Tracker
Gluttony Inc. Burgers
Last to place
1st restaurant
Golden Duck Diner Fried Geese & Donkey Santa Maria Pizza Xango Blues Bar
First to place
1st restaurant

Other Setup

Map (Balanced)

Click here to view Map Tile Lettering Key

Tile B not rotated Tile J rotated clockwise once (90 degrees) Tile F not rotated Tile S rotated clockwise twice (180 degrees) Tile H rotated clockwise three times (270 degrees)
Tile K rotated clockwise three times (270 degrees) Tile A rotated clockwise three times (270 degrees) Tile L rotated clockwise once (90 degrees) Tile Q not rotated Tile R rotated clockwise once (90 degrees)
Tile I rotated clockwise three times (270 degrees) Tile P rotated clockwise once (90 degrees) Tile M rotated clockwise three times (270 degrees) Tile T rotated clockwise twice (180 degrees) Tile O rotated clockwise twice (180 degrees)
Tile G not rotated Tile D rotated clockwise twice (180 degrees) Tile E rotated clockwise twice (180 degrees) Tile C rotated clockwise twice (180 degrees) Tile N not rotated

Map Stats

Map Option = Balanced
Balance Issues = Not enough large path systems. Not enough large neighborhoods. Not enough empty space in neighborhoods.
Total Number of Tiles = 20
Total Number of Starting Houses = 11
Total Number of Beer Spots = 5
Total Number of Soda Spots = 4
Total Number of Lemonade Spots = 4
Total Number of Drink Spots = 13
Number of independent path systems = 2
Number of independent neighborhoods = 20
Tiles Used = A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T


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