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| Production Buildings |
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Small Indigo Plant (Base Game)
Craftsman Phase
Cost: 1 doubloon (max. Quarry discount = 1 doubloon)
VPs: 1
Produce 1 indigo with a manned indigo plantation.
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Small Sugar Mill (Base Game)
Craftsman Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1
Produce 1 sugar with a manned sugar plantation.
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Large Indigo Plant (Base Game)
Craftsman Phase
Cost: 3 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Produce up to 3 indigos with manned indigo plantations.
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Large Sugar Mill (Base Game)
Craftsman Phase
Cost: 4 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Produce up to 3 sugars with manned sugar plantations.
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Tobacco Storage (Base Game)
Craftsman Phase
Cost: 5 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
Produce up to 3 tobaccos with manned tobacco plantations.
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Coffee Roaster (Base Game)
Craftsman Phase
Cost: 6 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
Produce up to 2 coffees with manned coffee plantations.
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| Violet Buildings |
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Small Market (Base Game)
Trader Phase
Cost: 1 doubloon (max. Quarry discount = 1 doubloon)
VPs: 1
Get 1 additional doubloon when trading
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Aqueduct (Expansion II - The Nobels)
Craftsman Phase
Cost: 1 doubloon (max. Quarry discount = 1 doubloon)
VPs: 1
Get 1 additional barrel of each when crafting. Only affects Active Large Indigo and Sugar buildings.
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Hacienda (Base Game)
Settler Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1
May take 1 plantation face down from supply BEFORE choosing 1 face up. NOTE: Cannot be chosen with forest house.
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Construction Hut (Base Game)
Settler Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1
When settling, choose a quarry instead of a plantation even if you didn’t choose the phase.
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Black Market (Expansion II - The Nobels)
Builder Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1
Turn in VPs, goods, or colonists for a 1 doubloon each discount when building. Limit 3 per Builder Phase.
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Forest House (Expansion II - The Nobels)
Settler & Builder Phases
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1
Place forest instead of face-up plantation. For each pair of forest, get additional 1 doubloon discount when building. NOTE: Cannot be chosen with hacienda.
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Land Office (Expansion I - New Buildings)
Trader Phase
Cost: 2 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1
When Colonist manned: buy 1 face down plantation for 1 doubloon. When Noble manned: discard 1 plantation and take 1 doubloon.
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Small Warehouse (Base Game)
Captian Phase
Cost: 3 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1
When spoiling, keep 1 barrel of any type plus any number of barrels of another type.
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Storehouse (Expansion II - The Nobels)
Captian Phase
Cost: 3 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1
When spoiling, keep 1 barrel of any type plus 3 barrels of any type.
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Chapel (Expansion I - New Buildings)
Craftsman Phase
Cost: 3 doubloons (max. Quarry discount = 1 doubloon)
VPs: 1
When Colonist manned: take 1 doubloon when anyone Craftsman. When Noble manned: take 1 VP when anyone chooses Craftsman.
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Hospice (Base Game)
Settler Phase
Cost: 4 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Take 1 colonist from the supply and place it on the face-up plantation or quarry just chosen.
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Guesthouse (Expansion II - The Nobels)
All Phases
Cost: 4 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Place 2 of your colonists here during Mayor Phase. At any other time, move them to another building, plantation or quarry (to active them) where they must stay until the next Mayor Phase.
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Hunting Lodge (Expansion I - New Buildings)
Settler Phase
Cost: 4 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
When Colonist manned: At the end of the phase, you can discard 1 plantation tile. Any colonists go into windrose. When Noble manned: If at the end of the phase, you have the most empty plantation spaces, you receive 2 VPs. If tied, you get nothing.
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Office (Base Game)
Trader Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Sell a good to the Trade House for its normal cost, even if that good is already in the Trade House.
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Large Market (Base Game)
Trader Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Get 2 additional doubloons when trading.
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Church (Expansion II - The Nobels)
Builder Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Take 1 VP when building a small building from columns 2 and 3. Take 2 VPs when building a large building.
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Trading Post (Expansion II - The Nobels)
Trader Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Trade to your own Trading House instead of the regular Trading House. Small or Large Market bonuses don’t apply, but Trader bonus does.
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Zoning Office (Expansion I - New Buildings)
Builder Phase
Cost: 5 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
When Colonist manned: get 1 doubloon discount when buying a small building. When Noble manned: get 2 doubloon discount when buying a large building.
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Large Warehouse (Base Game)
Captian Phase
Cost: 6 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
When spoiling, keep 1 barrel of any type plus any number of barrels of another 2 types.
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Small Wharf (Expansion II - The Nobels)
Captian Phase
Cost: 6 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Ship any number of barrels of any type of good on your own ship. Get 1 VP for every 2 barrels shipped.
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Royal Supplier (Expansion I - New Buildings)
Captian Phase
Cost: 6 doubloons (max. Quarry discount = 2 doubloons)
VPs: 2
Before shipping, return barrels to the supply for 1 VP each, up to the number of Nobles on your island.
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University (Base Game)
Builder Phase
Cost: 7 doubloons (max. Quarry discount = 3 doubloons) * The costs of the Factory and University are switched(ready why here and here).
VPs: 3
Take 1 colonist from the supply and place it on the building just built.
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Lighthouse (Expansion II - The Nobels)
Captian Phase
Cost: 7 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
Get 1 doubloon everytime you load a ship or use a wharf. Also, get 1 Doubloon when choosing Captian.
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Villa (Expansion I - New Buildings)
Mayor Phase
Cost: 7 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
Before taking your first colonist/noble from the supply ship, take 1 noble from the supply (or colonist if no nobles are left in the supply).
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Factory (Base Game)
Craftsman Phase
Cost: 8 doubloons (max. Quarry discount = 3 doubloons) * The costs of the Factory and University are switched(ready why here and here).
VPs: 3
If you produce 1 type of good, no effect. If you produce 2 types of goods, take 1 doubloon. If you produce 3 types of goods, take 2 doubloons. If you produce 4 types of goods, take 3 doubloons. If you produce 5 types of goods, take 4 doubloons.
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Harbor (Base Game)
Captian Phase
Cost: 8 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
Get 1 additional VP everytime you load a ship or use a wharf.
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Library (Expansion II - The Nobels)
All Phases
Cost: 8 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
Take double the role bonus privilege when you choose the role. (ex. Get 2 extra VPs when you choose Captain and you ship a good)
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Special Factory (Expansion II - The Nobels)
Craftsman Phase
Cost: 8 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
Other than corn, take the good you produced the most barrels of and take doubloons equal to one less than the number of barrels produced.
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Jeweler (Expansion I - New Buildings)
Captian Phase
Cost: 8 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
When crafting, get 1 doubloon for each noble on your island (plantations, not buildings).
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Wharf (Base Game)
Captian Phase
Cost: 9 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
Ship any number of barrels of the same type of good on your own ship. Get 1 VP per barrel.
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Union Hall (Expansion II - The Nobels)
Captian Phase
Cost: 9 doubloons (max. Quarry discount = 3 doubloons)
VPs: 3
Before shipping, receive 1 VP for every 2 identical goods you have on your island. (ex. 3 corn, 2 sugar, 1 coffee = 2 VPs)
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| End Game Buildings |
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Guild Hall (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4
Receive 1 bonus VP for each small production building and 2 bonus VPs for each large production building.
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Residence (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4
Receive bonus VPs based on the number of plantation/forest/quarry tiles on your island. 4 VP for <= 9 tiles, 5 VP for 10 tiles, 6 VP for tiles, 7 VP for 12 tiles.
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Fortress (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4
Receive 1 bonus VP for each set of 3 colonists on your island.
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Customs House (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4
Receive 1 bonus VP for each set of 4 VPs earned during the game (building VPs don’t count).
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City Hall (Base Game)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4
Receive 1 additional VP for each voilet building on your island including the City Hall.
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Statue (Expansion II - The Nobels)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 8
No bonus; receive face value VPs only. No colonist needed.
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Cloister (Expansion II - The Nobels)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4
Receive bonus 1/3/6/10 VPs for 1/2/3/4 sets of 3 like plantation/forest/quarry tiles on your island.
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Royal Garden (Expansion I - New Buildings)
End of Game
Cost: 10 doubloons (max. Quarry discount = 4 doubloons)
VPs: 4
Receive 1 bonus VP for each noble on your island.
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